
Bobby Yu
CEO / PD

Deok-Gil Kim
Art Director (AD)

Dong-Kuk Kang
Technical Art Director (TAD)

Jung-Hwan Lim
Chief Technology Officer (CTO)

Shin-Hyung Kim
Character Art Director (CAD)

Jin-Hong Park
Chief Product Officer (CPO)

Il-Hoon Jung
Chief Development Officer (CDO)

Ha-Rin Bae
Chief Design Officer (CDO)

Moon-Sung Kang
Chief Program Officer (CPO)

Bobby Yu
CEO / PD
Chung-Gil Yu is a game industry veteran with over 30 years of experience, having led multiple successful projects at HanbitSoft, NHN, NHN Games, Webzen, and Fincon. With a strong background in game production, publishing, and development, he has played a key role in shaping the modern gaming landscape.
Professional Experience & Achievements
HanbitSoft – Led key projects in game publishing and development.
NHN & NHN Games – Spearheaded major game releases and strategic planning.
Webzen – Contributed to the growth of globally recognized titles.
Fincon – Developed and launched internationally successful mobile RPGs.
With expertise in game design, project management, and studio leadership, he continues to push the boundaries of innovation in the gaming industry.
Chung-Gil Yu is a game industry veteran with over 30 years of experience, having led multiple successful projects at HanbitSoft, NHN, NHN Games, Webzen, and Fincon. With a strong background in game production, publishing, and development, he has played a key role in shaping the modern gaming landscape.
Professional Experience & Achievements
HanbitSoft – Led key projects in game publishing and development.
NHN & NHN Games – Spearheaded major game releases and strategic planning.
Webzen – Contributed to the growth of globally recognized titles.
Fincon – Developed and launched internationally successful mobile RPGs.
With expertise in game design, project management, and studio leadership, he continues to push the boundaries of innovation in the gaming industry.

Deok-Gil Kim
Art Director (AD)
Deok-Gil Kim is a seasoned Art Director with over 20 years of experience in the gaming industry. He has contributed to the success of major gaming companies such as NCSoft, Wemade, Bluehole Studio, and Com2uS, leading art direction, visual development, and creative strategy for multiple hit titles.
Professional Experience & Achievements
NCSoft – Led artistic vision and development for AAA projects.
Wemade – Directed art for top-tier MMORPGs and mobile games.
Bluehole Studio – Contributed to world-class game visuals and immersive experiences.
Com2uS – Designed and optimized high-quality art assets for global audiences.
With a deep understanding of game aesthetics, art pipelines, and visual storytelling, he continues to drive innovation and excellence in game art direction.
Deok-Gil Kim is a seasoned Art Director with over 20 years of experience in the gaming industry. He has contributed to the success of major gaming companies such as NCSoft, Wemade, Bluehole Studio, and Com2uS, leading art direction, visual development, and creative strategy for multiple hit titles.
Professional Experience & Achievements
NCSoft – Led artistic vision and development for AAA projects.
Wemade – Directed art for top-tier MMORPGs and mobile games.
Bluehole Studio – Contributed to world-class game visuals and immersive experiences.
Com2uS – Designed and optimized high-quality art assets for global audiences.
With a deep understanding of game aesthetics, art pipelines, and visual storytelling, he continues to drive innovation and excellence in game art direction.

Dong-Kuk Kang
Technical Art Director (TAD)
Dong-Kuk Kang is a Technical Art Director with over 21 years of experience in the gaming industry. He has played a key role in bridging art and technology, working at NCSoft, Wemade, Smilegate, and Com2uS to optimize pipelines, enhance visual quality, and implement cutting-edge graphics solutions.
Professional Experience & Achievements
NCSoft – Led technical art innovations for AAA game projects.
Wemade – Developed advanced art workflows and asset optimization techniques.
Smilegate – Implemented real-time rendering solutions and enhanced visual fidelity.
Com2uS – Integrated next-generation art tools and pipeline automation for mobile and online games.
With expertise in shader development, procedural workflows, and real-time rendering, he continues to push the boundaries of game visuals through technical artistry and innovation.
Dong-Kuk Kang is a Technical Art Director with over 21 years of experience in the gaming industry. He has played a key role in bridging art and technology, working at NCSoft, Wemade, Smilegate, and Com2uS to optimize pipelines, enhance visual quality, and implement cutting-edge graphics solutions.
Professional Experience & Achievements
NCSoft – Led technical art innovations for AAA game projects.
Wemade – Developed advanced art workflows and asset optimization techniques.
Smilegate – Implemented real-time rendering solutions and enhanced visual fidelity.
Com2uS – Integrated next-generation art tools and pipeline automation for mobile and online games.
With expertise in shader development, procedural workflows, and real-time rendering, he continues to push the boundaries of game visuals through technical artistry and innovation.

Jung-Hwan Lim
Chief Technology Officer (CTO)
Jung-Hwan Lim is a seasoned CTO with over 12 years of experience in game development and technology leadership. He has been instrumental in driving technical innovation at Wemade Connect and Fincon, specializing in game engine optimization, server architecture, and scalable infrastructure for online and mobile games.
Professional Experience & Achievements
Wemade Connect – Led development of high-performance game servers and backend systems.
Fincon – Optimized game engines and enhanced multiplayer networking solutions.
With expertise in game technology architecture, cloud infrastructure, and live service operations, he continues to innovate and push the boundaries of technical excellence in the gaming industry.
Jung-Hwan Lim is a seasoned CTO with over 12 years of experience in game development and technology leadership. He has been instrumental in driving technical innovation at Wemade Connect and Fincon, specializing in game engine optimization, server architecture, and scalable infrastructure for online and mobile games.
Professional Experience & Achievements
Wemade Connect – Led development of high-performance game servers and backend systems.
Fincon – Optimized game engines and enhanced multiplayer networking solutions.
With expertise in game technology architecture, cloud infrastructure, and live service operations, he continues to innovate and push the boundaries of technical excellence in the gaming industry.

Shin-Hyung Kim
Character Art Director (CAD)
Shin-Hyung Kim is a Character Art Director with over 14 years of experience in the gaming industry. He has contributed to the artistic vision of leading game companies such as Wemade, Smilegate, and NCSoft, specializing in character design, 3D modeling, and visual storytelling for AAA and mobile titles.
Professional Experience & Achievements
Wemade – Led character art direction for top-tier MMORPGs and mobile games.
Smilegate – Designed high-quality character assets and optimized 3D pipelines.
NCSoft – Developed next-gen character modeling techniques for immersive game worlds.
With expertise in character concepting, high-poly sculpting, and PBR texturing, he continues to elevate game visuals through innovative artistry and technical excellence.
Shin-Hyung Kim is a Character Art Director with over 14 years of experience in the gaming industry. He has contributed to the artistic vision of leading game companies such as Wemade, Smilegate, and NCSoft, specializing in character design, 3D modeling, and visual storytelling for AAA and mobile titles.
Professional Experience & Achievements
Wemade – Led character art direction for top-tier MMORPGs and mobile games.
Smilegate – Designed high-quality character assets and optimized 3D pipelines.
NCSoft – Developed next-gen character modeling techniques for immersive game worlds.
With expertise in character concepting, high-poly sculpting, and PBR texturing, he continues to elevate game visuals through innovative artistry and technical excellence.

Jin-Hong Park
Chief Product Officer (CPO)
Jin-Hong Park is a seasoned Chief Product Officer with over 15 years of experience in game development and live operations. He has played a pivotal role in shaping successful game products at Fincon and Makovill, specializing in game design, product strategy, and live service management.
Professional Experience & Achievements
Fincon – Led game design and content development for globally successful RPGs.
Makovill – Spearheaded product strategies and live service optimization.
With expertise in game monetization, player engagement, and long-term content planning, he continues to drive product excellence and innovation in the gaming industry.
Jin-Hong Park is a seasoned Chief Product Officer with over 15 years of experience in game development and live operations. He has played a pivotal role in shaping successful game products at Fincon and Makovill, specializing in game design, product strategy, and live service management.
Professional Experience & Achievements
Fincon – Led game design and content development for globally successful RPGs.
Makovill – Spearheaded product strategies and live service optimization.
With expertise in game monetization, player engagement, and long-term content planning, he continues to drive product excellence and innovation in the gaming industry.

Il-Hoon Jung
Chief Development Officer (CDO)
Il-Hoon Jung is a highly experienced Chief Development Officer with over 12 years in the gaming industry, specializing in game development, project management, and technical leadership. At Wemade Connect, he has played a crucial role in overseeing game production, optimizing development pipelines, and leading cross-functional teams to deliver high-quality gaming experiences.
Professional Experience & Achievements
Wemade Connect – Led end-to-end game development, ensuring smooth production and high-quality releases.
Project & Team Management – Optimized development processes, improving efficiency and team collaboration.
With expertise in game development strategy, cross-platform optimization, and development team leadership, he continues to push the boundaries of game production and innovation.
Il-Hoon Jung is a highly experienced Chief Development Officer with over 12 years in the gaming industry, specializing in game development, project management, and technical leadership. At Wemade Connect, he has played a crucial role in overseeing game production, optimizing development pipelines, and leading cross-functional teams to deliver high-quality gaming experiences.
Professional Experience & Achievements
Wemade Connect – Led end-to-end game development, ensuring smooth production and high-quality releases.
Project & Team Management – Optimized development processes, improving efficiency and team collaboration.
With expertise in game development strategy, cross-platform optimization, and development team leadership, he continues to push the boundaries of game production and innovation.

Ha-Rin Bae
Chief Design Officer (CDO)
Ha-Rin Bae is a Chief Design Officer with over 9 years of experience in game design and UX/UI development. Having worked at Fincon and Netmarble, she has played a key role in crafting engaging game experiences, intuitive user interfaces, and innovative game mechanics for global audiences.
Professional Experience & Achievements
Fincon – Led game system and content design for successful RPGs.
Netmarble – Specialized in UX/UI optimization and user engagement strategies.
With expertise in game system design, player experience optimization, and interactive storytelling, she continues to innovate and shape compelling gaming experiences.
Ha-Rin Bae is a Chief Design Officer with over 9 years of experience in game design and UX/UI development. Having worked at Fincon and Netmarble, she has played a key role in crafting engaging game experiences, intuitive user interfaces, and innovative game mechanics for global audiences.
Professional Experience & Achievements
Fincon – Led game system and content design for successful RPGs.
Netmarble – Specialized in UX/UI optimization and user engagement strategies.
With expertise in game system design, player experience optimization, and interactive storytelling, she continues to innovate and shape compelling gaming experiences.

Moon-Sung Kang
Chief Program Officer (CPO)
Moon-Sung Kang is a Chief Program Officer with over 16 years of experience in game development and software engineering. He has contributed to the success of major gaming companies such as JoyCity and Dunom Games, specializing in game engine development, network architecture, and performance optimization.
Professional Experience & Achievements
JoyCity – Led backend and game engine development for high-performance online games.
Dunom Games – Spearheaded system architecture and optimized game programming workflows.
With expertise in scalable server solutions, cross-platform game development, and real-time optimization, he continues to drive technical excellence in game programming and infrastructure.
Moon-Sung Kang is a Chief Program Officer with over 16 years of experience in game development and software engineering. He has contributed to the success of major gaming companies such as JoyCity and Dunom Games, specializing in game engine development, network architecture, and performance optimization.
Professional Experience & Achievements
JoyCity – Led backend and game engine development for high-performance online games.
Dunom Games – Spearheaded system architecture and optimized game programming workflows.
With expertise in scalable server solutions, cross-platform game development, and real-time optimization, he continues to drive technical excellence in game programming and infrastructure.
“Mesmerizing, serious and heart-breaking
gameplay. An exceptional work of the
videogame scene!”
gameplay. An exceptional work of the
videogame scene!”
“Absolutely stunning and intimate
cinematography. Immensely emotional
journey”
cinematography. Immensely emotional
journey”
“Excellent job, your games is
phenomenal. This is the way people will
play in the future.”
phenomenal. This is the way people will
play in the future.”

rorert fox, pc gamer

kevin jones , game review

luke romero, gamespot
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