FunnyStorm

FunnyStorm Files Patent for Graph-Gauge-Based Mobile Combat UI System

Date: March 28, 2025

Body:
South Korean mobile game developer FunnyStorm has filed a domestic patent (Application No. 10-2024-0037562) for a graph-gauge-based combat interface designed to enhance player control and immersion in mobile RPG combat.

The patented technology, titled Game System and Method for Providing a Duel Interface and Program-Recording Medium for Executing the Method,” introduces a dynamic, timing-based battle UI optimized for small-screen devices.

At the core of this system is a graph-style gauge and a moving target needle. Players must time their input precisely as the needle passes specific points on the gauge to execute more accurate and powerful attacks.

🔑 Key Advantages:

  • Simple yet immersive combat even on small mobile screens

  • Minimalistic UI design to avoid screen clutter

  • Encourages precision timing and strategic play

  • Applicable to high-speed PvP and LBG-based encounters

CEO Bobby Yu (Yu Choong-Gil) commented:

This patent reflects our commitment to innovating combat interfaces in mobile gaming. The graph-based battle UI will offer players both a fresh experience and intuitive control, becoming a core feature in our next-generation titles.”

FunnyStorm expects this UI system to enhance user experience (UX) and provide a competitive edge in the rapidly evolving mobile gaming market—especially within the location-based RPG (LBG) segment, where immersive and streamlined interfaces are critical.

The company stated that this technology will be applied to its upcoming titles, including Dragon Raid, to deliver fast-paced, intuitive combat without sacrificing immersion.

Source: NewsRoad – Original Article (Korean)